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- Applying Subdivision surface and Patch modeling techniques to create characters.
- Texture mapping a character with Unwrap UVW.
- Setting up Bones and IK chain for a character.
- Using sliders to control the motion of a character with parameters wiring.
- Creating skeleton deformation with Skin.
- Creating soft body dynamics with Flex.
- Creating facial expressions and lipsyn with morphing.
- Automating animation process with Controllers, Constraints and Expressions, reducing the need to set keyframes manually:
- linking an object to another over a period of time, such as a character’s hand picking up a baseball bat;
- constraining an object along a surface;
- A light can be turned on as an object is near a given point;
- A ball can automatically squash as the ball's Z position near the ground plane;
- Feet can rotate as the heel are lifted from the ground;
- A particles system can be trigger by any given event.
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Compositing 3D elements with live action footages using Camera Match and Multi-pass rendering: matching camera angle, perspective and lighting to background image and casting shadow onto it. Fine tuning material properties at post processing stage without re-rendering of the scene by rendering in layers.
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Duration: 7 lessons x 3 hrs
Fee: $5,580 |
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